Where Heritage Becomes an Interactive Learning Experience.

Erasmus+ Course: Level Up! Heritage in Play: Designing Interactive Educational Spaces with Game Engine & AI Tools

 A 6-Day Professional Training Programme in Game-Based Learning, Cultural Heritage Education and AI-Supported 3D Game Design for Teachers and School Leaders

Course Objectives & Learning Outcomes

01

Digital and pedagogical competences through Game-Based Learning

  • game engines as a learning environment
  • effective learning

02

Designing 3D games

  • interactive, learner-centred educational experiences
  • cultural heritage education

03

Meaningful integration of AI and generative technologies

  • creativity & critical thinking
  • students’ motivation

The course programme outline

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  • How to engage in games-effective application in classroom and learning processes;
  • UDL as an educational framework that supports game-based learning(GBL) and promotes inclusion and diversity
  • Educational game design fundamentals: serious games, learning goals and outcomes 
  • Presentation of a 3D game engine as an educational tool; uses in science, engineering and arts; integration of new technologies (AI, AR / VR, 3D printing, etc.) in learning environments; game developing industry insight, as a career opportunity
  • Overview of creative and AI Tools for concepting, prototyping, storytelling and asset creation
  • individual and pair work assessment
  • round-up of completed activities and hands-on experience

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  • Cultural heritage as a learning resource and narrative medium
  • Importance of visual communication and spatial design in 3D
  • Discover and experience our AR/VR designs and applications, on premises
  • Overview of game mechanics used for the project
  • Software setup, interface walkthrough and project creation

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  • Game project setup and exploring our 3D model and environment
  • Gamified tour of Split “Discover Split”- scavenger hunt 
  • Multimedia creation: photos, videos, text, impressions
  • individual and group work assessment
  • round-up of completed activities and hands-on experience

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  • Impressions from the tour, suggestions on possible integrations in the project
  • Aligning the “Theory of Fun” mechanisms with your final creative concept
  • Final revision of the prototype and its presentation
  • Importing multimedia (photo, video, audio, ready-made 3D models, etc.) in the project
  • Implementing our simple game mechanics: trigger events, spawn objects, launch webpages, feedback loops, etc.
  • Linking interactions to pedagogical objectives, creating “Meaningful Play”
  • Playtesting
  • individual and pair work assessment
  • round-up of completed activities and hands-on experience

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  • Final refinement of game mechanics, environment design and user experience
  • Balancing challenge and skill
  • Packaging a playable 3D educational game
  • Final project presentations and demonstrations
  • individual and pair work assessment
  • round-up of completed activities and hands-on experience
  • Discussion on developing a modular and reusable framework for classroom implementation, a blueprint for the future lessons and diverse curricular context; principles and implementation of IBL (inquiry-based learning) for students
  • individual and pair work assessment
  • round-up of completed activities and hands-on experience

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  • round-up of learning outcomes: reflection, discussion and self-assessment
  • review of the course: evaluation and feedback
  • certification ceremony
  • goodbye final activity

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Course Syllabus

Download The Course Program

Gain a deeper understanding of our course structure by downloading our detailed syllabus. This document provides an in-depth look at the topics covered, learning activities planned, and the assessment methods employed throughout the course. It’s an essential resource for prospective participants to assess the course’s relevance and alignment with their professional development goals.

Level Up! Heritage in Play: Designing Interactive Educational Spaces with Game Engine & AI Tools

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Course Details & General Information

Imagine a museum you don’t just visit – you play through it.

 

This Erasmus+ course invites teachers to become game designers of learning by creating a simple 3D interactive museum walkthrough focused on the cultural heritage of Split, Croatia (idea transferable to any subject, space and context). 

 

Harnessing spatial storytelling and environment design, using Unreal Engine 5 with simple, but creative game mechanics (no coding), participants design an educational game where students open doors, explore spaces, interact with 3D artefacts, trigger stories, watch videos, move objects, and jump between location – learning by curiosity and discovery.

 

The course blends the theory of fun and engagement in games with classroom pedagogy, showing that the same principles that make games addictive – challenge, feedback, choice, narrative-also make learning meaningful. Teachers use AI and generative tools to co-create concepts, stories, branching narratives, visuals, 3D objects, and multimedia content, transforming traditional lessons into immersive experiences.

 

By the end, every participant leaves with a playable 3D museum prototype

and a reusable framework as a ready-to-use teaching concept – transferable

to any subject, any age group, and any cultural context.

 

This is not about teaching games in school. 

 

It’s about turning school into a game worth playing

Erasmus+ Teacher Training in Split Croatia

How Your Days in Split Are Structured

Our Erasmus+ course spans a total of 6 days, carefully balanced between structured learning and free time in Split and the local area.

According to Erasmus+ Quality standards for courses under Key Action 1 (learning mobility of individuals), a working day lasts for 5 hours, i.e. from at 9:00 AM – 14:00 PM with a possibility to extend working hours one day due to cultural heritage visits and field classes.

The day concludes with free time after the classes for personal cultural exploration or relaxation in the picturesque city of Split.

By the end of the course, participants will be able to:

  • Explain the pedagogical principles of Game-Based Learning and its relationship to motivation, engagement, and learning outcomes
  • Apply game mechanics and narrative structures to curricular content
  • Design a simple 3D museum walkthrough learning environment
  • Implement basic visual interactions (e.g. 3D information display, object interaction, teleportation, multimedia access)
  • Integrate multimedia and 3D cultural content into interactive learning environment
  • Use AI and generative tools responsibly for concept development, storytelling, narrative branching, and asset creation
  • Adapt the developed methodology and tools to different age groups, subjects, and educational contexts

All courses’ designs, educational and teaching material, and professional articles are original, made by well-experienced educators, and as their authors, our educators guarantee the educational and teaching quality of the Lina Edu content.

Note:

The course programme and schedule can be changed, because minor changes are possible due to the organizational requirements and trainers’ disposal.

Classes are organized in the morning or in the afternoon depending on the organizational requirements and trainers’ disposal.

    Meet Your Expert Trainers

    Lina Edu Teacher Training & Erasmus+ KA1 Courses - Ivana Bokavšek

    Ivana Bokavšek

    Lina Edu Founder

    A motivated teacher is a good learner, teaching magician who brings all the learning outcomes to the highest levels. What motivates me, is passion for learning.

    Gordan Mihaled - LinaEdu Lead Educator

    Gordan Mihalec

    Lina Edu Lead Educator

    I believe learning should feel like discovery, not obligation. Design of immersive interactive experiences is a language, a way to ask questions, to experiment, to fail safely, and to understand how systems—digital and human—really work. Technology is to be shaped, not just consumed.
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    Ready to Transform Your Teaching?

    Join our exclusive Erasmus+ courses in Croatia, Split and enhance your skills amidst its scenic beauty and cultural heritage.

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    Get In Touch

    Location: Split, Croatia

    Telephone: +385 91 522 0256

    Email: info@linaedu.eu

    EXPERIENCE LINA EDU TEACHER TRAINING PROGRAMME IN SPLIT, CROATIA

    Start your Erasmus+ Croatia Course adventure with us! Join us on a teacher training adventure with Lina Edu Erasmus+ KA1 Courses in Split, Croatia. Explore our diverse courses programmes and enrol today to develop your teaching skills & competencies. Elevate your language skills and indulge in the beauty of local cultural heritage. Let's start your journey to teacher training excellence together.

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    Our Erasmus+ courses are eligible for Erasmus+ funding. OID number: E10267990

     

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