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Erasmus+ Course: Game-Based Learning in Action: Designing Engaging Educational Games for the Classroom

A 6-Day Erasmus+ Professional Development Programme in Game-Based Learning and Educational Game Design for Curriculum Innovation in Schools

Course Objectives & Learning Outcomes

01

Explain the theoretical foundations of game-based learning

  • Analyze game mechanics and their pedagogical applications
  • Design curriculum-aligned educational games
  • Create paper prototypes using iterative design processes

02

Translate physical designs to digital formats using AI tools

  • Develop professional pitch presentations for educational projects
  • Implement a Reusable learning framework template for ongoing teacher and student
  • projects

03

Evaluate educational games for effectiveness and engagement

  • Adapt games for different learning spaces (2D, 3D, physical, digital)
  • Foster student agency through game-based project work

The course programme outline

Course Syllabus

Download The Course Program

Gain a deeper understanding of our course structure by downloading our detailed syllabus. This document provides an in-depth look at the topics covered, learning activities planned, and the assessment methods employed throughout the course. It’s an essential resource for prospective participants to assess the course’s relevance and alignment with their professional development goals.

Course Details & General Information

Game-Based Learning in Action is a practical 6-day professional development course that equips you with the tools to integrate game-based learning into everyday classroom practice.

 

Through a balanced mix of theory and hands-on activities, you’ll explore the fundamentals of game-based learning and game design principles, focusing on how simple, effective elements – like treasure hunts and puzzle-solving – can transform lessons across subjects such as history, science, maths, languages and more.

 

You’ll put theory into practice by designing your own educational game prototype (choose either a treasure hunt or puzzle-solving format) linked directly to your chosen curriculum topic. Starting with quick paper sketches, you’ll develop a playable prototype that works as a tabletop activity, uses everyday classroom objects, or can be adapted digitally – simple mechanics like collecting clues, opening “doors” with correct answers, or moving objects keep it accessible and scalable.

Using intuitive generative AI tools for concepting and design, you’ll create clear visual assets  and a complete prototype package

 

By the end of the course, you’ll also produce a professional pitch deck or short animated

presentation ready to share with colleagues and school leadership back home.

 

Most importantly, you’ll take away a ready-to-use learning framework that you can implement  immediately in your classes – and hand it over to your students so they can design their own educational games for projects or homework.

 

Bring play back into learning – join us and make a real difference in your school.

 

Methodology: Experiential, collaborative, and hands-on. Combines short theoretical inputs,

case studies, group brainstorming, rapid prototyping, peer feedback, and digital creation.

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Explore The Learning Outcomes of This Course

By the end of this course, participants will be able to:

  • Explain the theoretical foundations of game-based learning
  • Analyze game mechanics and their pedagogical applications
  • Design curriculum-aligned educational games
  • Create paper prototypes using iterative design processes
  • Translate physical designs to digital formats using AI tools
  • Develop professional pitch presentations for educational projects
  • Implement a Reusable learning framework template for ongoing teacher and student
  • projects.
  • Evaluate educational games for effectiveness and engagement
  • Adapt games for different learning spaces (2D, 3D, physical, digital)
  • Foster student agency through game-based project work

    Meet Your Expert Trainers

    Lina Edu Teacher Training & Erasmus+ KA1 Courses - Ivana Bokavšek

    Ivana Bokavšek

    Lina Edu Founder

    A motivated teacher is a good learner, teaching magician who brings all the learning outcomes to the highest levels. What motivates me, is passion for learning.

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    Get In Touch

    Location: Split, Croatia

    Telephone: +385 91 522 0256

    Email: info@linaedu.eu

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    Start your Erasmus+ Croatia Course adventure with us! Join us on a teacher training adventure with Lina Edu Erasmus+ KA1 Courses in Split, Croatia. Explore our diverse courses programmes and enrol today to develop your teaching skills & competencies. Elevate your language skills and indulge in the beauty of local cultural heritage. Let's start your journey to teacher training excellence together.

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    Our Erasmus+ courses are eligible for Erasmus+ funding. OID number: E10267990

     

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